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Divine Frequency FAQ

Sourced answers to common Divine Frequency questions: price, length, demo, controller support, stutter fixes and the Russian menu bug. Checked 2026-10-28.

Steam lists $19.99, with a 10% launch discount bringing it to $17.99 when we checked on 2026-10-28. The developer says the price is not planned to change when Early Access ends.

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The Steam Early Access FAQ lists roughly 4 to 6 hours, two of three acts and about 70% of the main game, with all weapons and modifications. That is the developer's scope statement, not a community average.

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Yes. Steam lists Divine Frequency Demo as a separate free app (AppID 2641750), last patched on 2026-06-22. Check the live store page before relying on it, because demo links can be removed. Save carry-over to Early Access is not publicly confirmed.

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The Steam Early Access FAQ targets about one year, with a note that delays could stretch toward two years. That is a plan, not a guaranteed date. Hardcore Mode is planned for the full release.

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Not fully at Early Access launch. The Project Lead says there is no full controller support, while an Accessibility Option enables partial support with UI interactions not fully supported. The itch.io page lists keyboard and mouse only.

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There is no official fix list yet. A pinned Steam thread has a player reporting that keeping HUD size at 1.0 helped, and the itch.io page lists VSync as a known issue that hurts framerates but sometimes helps. Try both settings and compare.

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The Project Lead describes a bug that auto-sets Russian although only English is supported. Press ~ to open the console and enter language enu to switch back, then confirm in your build.

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Steam lists Windows only. GamingOnLinux tested the Windows build through Proton 11 on Steam and reported it plays just fine in their session. That is one media test, not a Valve compatibility badge.

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The itch.io page warns that Windows Defender may false-flag DivineFrequency.exe. That is an official notice, not proof that every detection is a false positive, so download only from the developer's official channels.

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No verified ranking exists. Steam lists Wits, Strength and Physique as the primary archetypes, and one pre-launch hands-on calls Wits the most balanced and Physique the hardest. Treat that as opinion and test in your own run.

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The Project Lead replied that when light glints on the boss's eyes you should use a shotgun blast, or pick chaotic vibration at the start and shoot normally. That reply is from the demo era, so confirm it in Early Access.

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An official Steam screenshot shows thirteen Bestiary entries, but the capture does not state the build and the list may be partial. More entries could exist off-screen or in later patches.

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Official screenshots label three percentage stats PT, PR and ER, but no official text we reviewed explains what they track. We do not guess.

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